@startuml
sprite $feather_pointed [48x48/16] {
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}


!define FA6_FEATHER_POINTED(_alias) ENTITY(rectangle,black,feather_pointed,_alias,FA6 FEATHER_POINTED)
!define FA6_FEATHER_POINTED(_alias, _label) ENTITY(rectangle,black,feather_pointed,_label, _alias,FA6 FEATHER_POINTED)
!define FA6_FEATHER_POINTED(_alias, _label, _shape) ENTITY(_shape,black,feather_pointed,_label, _alias,FA6 FEATHER_POINTED)
!define FA6_FEATHER_POINTED(_alias, _label, _shape, _color) ENTITY(_shape,_color,feather_pointed,_label, _alias,FA6 FEATHER_POINTED)
skinparam folderBackgroundColor<<FA6 FEATHER_POINTED>> White
@enduml